Warlock
This is a detailed guide about the Warlock class
Last update 11/13/2024

Equipment
Can use: Staffs and Relics.
Cannot use: Swords, Axes, Hammers, Bows, Rifles, Mechas, Cannons, Katanas, Keys, and Shields.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
---|---|---|---|
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +5% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
||
Magical Damage +10% Magical Penetration +3% |
Magical Critical Rate +1% When attacking, 12% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +3% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +2% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
||
Magical Critical Rate +2% On performing a magical critical, grants "Chain Magical Explosion Potential 2". "Chain Magical Explosion Potential 2": Magical Critical Rate with Staff +4%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +7% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
||
Magical Damage +12% Magical Penetration +4% |
Magical Critical Rate +2% When attacking, 12% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +5% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +8% Magical Critical Damage +14% Hit Rate +16 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +4% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
||
Magical Critical Rate +4% On performing a magical critical, grants "Chain Magical Explosion Potential 3". "Chain Magical Explosion Potential 3": Magical Critical Rate with Staff +6%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +9% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
||
Magical Damage +14% Magical Penetration +5% |
Magical Critical Rate +3% When attacking, 15% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +7% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +10% Magical Critical Damage +18% Hit Rate +20 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +6% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
||
Magical Critical Rate +4% On performing a magical critical, grants "Chain Magical Explosion Potential 4". "Chain Magical Explosion Potential 4": Magical Critical Rate with Staff +8%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +11% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
||
Magical Damage +16% Magical Penetration +6% |
Magical Critical Rate +4% When attacking, 17% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +9% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +12% Magical Critical Damage +20% Hit Rate +24 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +8% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
||
Magical Critical Rate +5% On a magical critical, grants "Chain Magical Explosion Potential 5". "Chain Magical Explosion Potential 5": Magical Critical Rate with Staff +10%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +13% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
||
Magical Damage +18% Magical Penetration +7% |
Magical Critical Rate +5% When attacking, 19% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +11% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +14% Magical Critical Damage +22% Hit Rate +28 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +10% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
||
Magical Critical Rate +6% On performing a magical critical, grants "Chain Magical Explosion Potential 6". "Chain Magical Explosion Potential 6": Magical Critical Rate with Staff +12%, for 3 seconds. Cooldown: 15 seconds. |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +15% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magic Damage Reduction -5% |
||
Magical Damage +20% Magical Penetration +8% |
Magical Critical Rate +6% When attacking, 21% chance of a double attack with abilities |
Damage of "Lightning Arrow", "Lightning Spiral" and "Magnetic Charge" skills +13% Skills have an 8% chance of dealing Double Damage. |
|
Magic Damage with staff +16% Magical Critical Damage +24% Hit Rate +30 |
Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +12% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
Ancient Talents
Earth Ancient Talent | Star Ancient Talent | Moon Ancient Talent | Sun Ancient Talent |
---|---|---|---|
Evasion +10. On casting a skill, 10% chance to enter "Arcane Image" state "Arcane Image": Damage Reduction +20%, for 5 seconds Cooldown: 60 seconds |
Abilities have a 25% chance to inflict "Fire Seed" on the target for 10 seconds. Fire Seed: Physical and Magical Crit Rate -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Blazing Branch" on the target for 10 seconds. Blazing Branch: Physical and Magical Critical Damage -100% |
||
MP Cost -20 pts. On casting a skill, 10% chance to enter "Magical Calculation" state "Magical Calculation": MP Cost -100%, for 5 seconds Cooldown: 60 seconds |
Abilities have a 25% chance to inflict "Thunder Seed" on the target for 10 seconds. Thunder Seed: Casting Speed -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Mental Overload" on the target for 2 seconds. Mental Overload: Stuns the target |
||
Magical Defense +15% Resistance to Lightning, Fire, and Ice +10% |
Abilities have a 25% chance to inflict "Ice Seed" on the target for 10 seconds. Ice Seed: Attack Speed -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Cryostasis" on the target for 10 seconds. Cryostasis: Movement Speed -50% |
||
Evasion +12 pts. On casting a skill, 10% chance to enter "Arcane Image" state "Arcane Image": Damage Reduction +20%, for 5 seconds Cooldown: 45 seconds |
Skills have a 50% chance to inflict "Fire Seed" on the target for 10 seconds. Fire Seed: Physical and Magical Crit Rate -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Flame Branch" on the target for 10 seconds. Flame Branch: Physical and Magical Critical Damage -100% |
||
MP Cost -25 pts. On casting a skill, 10% chance to enter "Magical Calculation" state "Magical Calculation": MP Cost -100%, for 5 seconds Cooldown: 45 seconds |
Skills have a 50% chance to inflict "Thunder Seed" on the target for 10 seconds. Thunder Seed: Casting Speed -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Mental Overload" on the target for 2 seconds. Mental Overload: Stuns the target |
||
Magical Defense +20% Resistance to Lightning, Fire, and Ice +20% |
Skills have a 50% chance to inflict "Ice Seed" on the target for 10 seconds. Ice Seed: Attack Speed -1% Maximum Stack: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Cryo-stagnation" on the target for 10 seconds. Cryo-stagnation: Movement Speed -50% |
||
Resistance to Physical Crits +10% Physical Defense +25% |
Evasion +15. When casting a skill, 15% chance to enter "Arcane Image" state "Arcane Image": Damage Reduction +20%, for 5 seconds Cooldown: 30 seconds |
Skills have a 100% chance of inflicting "Fire Seed" on the target for 10 seconds. "Fire Seed": Physical and Magical Crit Rate -1% Maximum Stacks: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Blazing Branch" on the target for 10 seconds. "Blazing Branch": Physical and Magical Critical Damage -100% |
|
MP Cost -30 pts. When casting a skill, 15% chance to enter "Magical Calculation" state "Magical Calculation": MP Cost -100%, for 5 seconds Cooldown: 30 seconds |
Skills have a 100% chance of inflicting "Thunder Seed" on the target for 10 seconds. "Thunder Seed": Casting Speed -1% Maximum Stacks: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Mental Overload" on the target for 2 seconds. "Mental Overload": Stuns the target |
||
Magic Defense +25% Resistance to Lightning, Fire, and Ice +30% |
Skills have a 100% chance of inflicting "Ice Seed" on the target for 10 seconds. "Ice Seed": Attack Speed -1% Maximum Stacks: 5 Cooldown: 5 seconds. With 5 stacks, inflicts "Cryostasis" on the target for 10 seconds. "Cryostasis": Movement Speed -50% |
Talent Combo
Combo | Abilities | Talents |
---|---|---|
Master of Spells[73090] Master of Spells
Additional Skills: Magic Attack +10% Magic Critical Damage +15% Magic Penetration +7% "The combination of destruction and spells raises my attack even further." |
"The combination of destruction and spells raises my attack even further." |
Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +5% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
Mestre da Criomancia[73119] Mestre da Criomancia
Additional Skills: Accuracy +20% Magic Damage +12% Movement Speed +15% Reduces the initial cooldown of "Teleportation" series skills by 2 seconds "The combination of ice and magic allows me to cast my spells more fluently!" |
"The combination of ice and magic allows me to cast my spells more fluently!" |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +2% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
Magistrate of Thunder[73120] Magistrate of Thunder
Additional Skills: Magic Critical Damage +15% Magic Penetration +5% Launch +20% When dealing Critical Damage, reduces the cooldown of "Lightning Barrier" by 1 second "The combination of thunder and barriers prevents enemies from predicting my movements." |
"The combination of thunder and barriers prevents enemies from predicting my movements." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% Magical Critical Rate +1% When attacking, 12% chance of a double attack with abilities Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +3% Skills have an 8% chance of dealing Double Damage. |
fire mage[55843] fire mage
Additional Skills: Accuracy +15% Magic Attack +10% Magic Damage +10% "Those who oppose me will turn to ash without surprise." |
"Those who oppose me will turn to ash without surprise." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% Damage of "Fire Arrow", "Blazing Attack", and "Fireball" skills +5% Skills have a 5% chance to apply "Fiery Torment" on the target, for 10 seconds. Fiery Torment: Loses -50 HP per second. Magical Damage Reduction -5% |
Ice Wizard[55844] Ice Wizard
Additional Skills: Magic Attack +12% Evasion +25% Damage Reduction +10% "You cannot resist the cold that gradually penetrates your heart and lungs!" |
"You cannot resist the cold that gradually penetrates your heart and lungs!" |
Magical Damage +10% Magical Penetration +3% Damage of "Ice Arrow", "Frozen Grip", and "Freezing Burn" skills +2% Skills have a 5% chance to reduce the cooldown of all skills by 1 second |
Lightning Mage[55845] Lightning Mage
Additional Skills: Magic Critical Damage +20% Magic Penetration +5% "The electrical energy I emanate is not only powerful, but also fast." |
"The electrical energy I emanate is not only powerful, but also fast." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Critical Rate +1% When attacking, 12% chance of a double attack with abilities Damage of "Lightning Arrow", "Lightning Spiral", and "Magnetic Charge" skills +3% Skills have an 8% chance of dealing Double Damage. |
Master of the Elements[55867] Master of the Elements
Additional Skills: Launch +20% Magic Penetration +3% When casting magic skills, adds 400 lightning, fire, and ice damage "My magic will deal merciless blows to enemies." |
"My magic will deal merciless blows to enemies." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
guardian mage[55868] guardian mage
Additional Skills: Physical Defense +5% Magic Defense +15% Evasion +15% Damage Reduction +8% "The magic flow of space shields, I can see it clearly." |
"The magic flow of space shields, I can see it clearly." |
|
Spell Specialist[55870] Spell Specialist
Additional Skills: Accuracy +12% Magic Attack +12% Launch +15% "I dominate and manipulate various forms of energy through spells." |
"I dominate and manipulate various forms of energy through spells." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% |
Psychic Wizard[55891] Psychic Wizard
Additional Skills: Accuracy +10% Magic Damage +5% "I have reached a higher level of magical knowledge." |
"I have reached a higher level of magical knowledge." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
astrological prophet[72221] astrological prophet
Additional Skills: Magic Damage +15% Magic Penetration +5% Launch +15% "Through the transformations of the celestial bodies, I unlock the hidden secrets." |
"Through the transformations of the celestial bodies, I unlock the hidden secrets." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% |
Elemental Wizard[72211] Elemental Wizard
Additional Skills: When launching magic attacks, deals an additional 200 points of thunder, fire, and cold damage. "The elements are my support, providing support for my attacks." |
"The elements are my support, providing support for my attacks." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% |
Sigil Researcher[55894] Sigil Researcher
Additional Skills: Magic Attack +8% Launch +8% "The sigils increase damage several times using magic." |
"The sigils increase damage several times using magic." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
archmage[55896] archmage
Additional Skills: Magic Critical Rate +5% Magic Critical Damage +10% "Understanding the essence of magic makes spellcasting more effective!" |
"Understanding the essence of magic makes spellcasting more effective!" |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% |
magic calculator[72222] magic calculator
Additional Skills: MP cost reduces -15 points MP +8% "Taking care of the world, reducing the production of empty potions." |
"Taking care of the world, reducing the production of empty potions." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Masteries
Each level increases magic attack by 1.5%
"Don't you dare touch the taboos of my heart, for reading these pages will cost you your life."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level reduces physical damage taken by 1%
"By understanding my insignificance, I know better how to protect myself, more intelligently."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level reduces magic damage taken by 2%
"By understanding the origin of the elements, I can better control them, protecting myself in more skillful ways."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical penetration resistance by 1.5% and magic penetration resistance by 1%
"Only a solid defense can withstand the devastating impacts and damage even the fiercest force cannot penetrate."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases MP by 2%
"I offer my pure blood to free myself from the bonds of the soul."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases magic critical rate by 1%
"When I master the essence of explosion, every point of detonation becomes fascinating, every Throw gesture a surprise."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases Casting by 1.5%
"With precise and skillful gestures, I quickly draw complex runes. For me, it's art, for you, it's the death sentence."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases magic damage by 2%
"I finally understand that this goes beyond magical theories constructed with formulas and the control of natural elements through enchantments. I witnessed a completely different level."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases critical rate reduction received by 2%
"Silently, I have established a shield that obscures the waves of attack from you. Here is my absolute domain; here, I am an unquestioned presence."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Will by 9 points
"When my words harmonize with the will of energy and my actions resonate with magical intent, your submission and defeat become so natural."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases HP by 2%
"By concentrating my thoughts, feeling the waves of nature, confirming the existence of the elements, I will gain even greater life force."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical Defense by 2% and reduces Malice by 1.5%
"I summon the domain of the elements, this is my space, where the elements turn into my defensive instinct, and you can have no hatred against me."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases magic defense by 1.5%
"I now summon elements from the air and channel them through music to create my armor against hostile magic."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the hit rate by 2%
"When I truly master the natural elements, everything becomes visible to my eyes, I clearly see its form."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each Level increases Magic Attack by 1%.
"I fused my form with natural elements and your attacks can't even touch me."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the damage of critical hits by 3%
"Even the smallest amount of energy, when used correctly, can cause tremendous destruction."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level will increase the character's INT by 0.5% based on the current MP.
"I dedicate hours of study to understand the power of the elements. Instead of facing them with ignorance, I try to live in harmony, following my heart."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Intelligence by 9 points
"By deeply understanding the flow of supreme wisdom, the world moves silently under my influence."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Vitality by 8 points
"By using wisdom and techniques, I can also have a strong physique like that of a warrior."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases magic penetration by 0.2% and magic staff damage by 2%
"If you think that the staff in my hands is just an ornament, you are completely wrong!"
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases physical critical resistance by 1%
"A mighty spirit elevates my wisdom beyond the bounds of heaven."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases magic damage by 1.5% and staff magic damage by 1%
"I am a grand master of various forms of magic."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Intelligence by 1%
"The elements are with me, granting me unparalleled wisdom."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Willpower by 1%
"Training makes me stronger by constantly honing my will."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases staff magic critical damage by 1%
"Wands are not just weapons, they are artifacts that break the will of enemies."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases magic penetration by 1.5%
"My magic cuts right through your soul, as sharp as a needle."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Skill Cost: #24# MP Casting Time: #20# seconds Cooldown Time: #21# seconds Required Level: #15# After casting, deals #25# magic damage to a target enemy and adds 1 Charge. |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# Inflicts the "Magical Shackles" state on the target. "Magical Shackles": Unable to move Duration: 7,5 seconds. This effect does not affect boss monsters. |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# Inflicts the "Blind Blade 1" state on the target. "Blind Blade 1": Basic Attack Damage -30 pts. Duration: 16 seconds |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# After casting, within 6 meters of self, deals #25# points of magic damage to all enemy units. |
Ultimate Magic Skill Cost: #24# MP Instant Cast Required Level: #15# Requires Charge After casting, within 10 meters of the target enemy, deals damage to all enemy units based on accumulated Charge points: 1 Charge: Deals #25# points of Magic Damage 2 Charges: Deals #27# points of Magic Damage 3 Charges: Deals #29# points of Magic Damage 4 Charges: Deals #31# points of Magic Damage 5 Charges: Deals #33# points of Magic Damage and inflicts the "Dizziness" state. "Dizziness": Unable to perform any action The effect of "Dizziness" will be canceled when attacked. This effect does not affect boss monsters. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces magic damage taken by a party member's hit by 100 pts while this skill is active. |
Cost: #24# MP Casting Time: #20# seconds Cooldown Time: #21# seconds Required Level: #15# After casting, within an 8-meter radius from the designated location, inflicts all enemies with the "Blade Prison 8" status. "Blade Prison 8": Unable to move Takes 40 to 60 Magic Damage every 2 seconds Duration: 10 seconds. This effect does not affect boss monsters. |
Cost: #24# MP Cast Time: #20# seconds Cooldown: #21# seconds Required Level: #15# When activating the skill, Jumps 10 meters forward and becomes invincible for 2 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Makes an enemy target's Magic Defense -30% while this skill is active after being activated. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Activated Group Skills on self and teammates on the same screen: After activation, the Skill user and all companions will be teleported to the place previously visited by the Skill user. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Lightning Damage to an enemy target. |
Passive Ability Obtained upon becoming a "Mage" Magic Critical Damage +20% |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Autocast, magic skill. For 15 seconds, every 3 magical critical hits will grant the Elemental Torrent Effect For 3 seconds. Elemental Torrent: Cast Speed +20%, Spell Critical Damage +20%. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; once activated, all enemy units within 8 meters of the enemy target will take #25# pts Magic Damage, #37# pts Fire Damage, with a 30% chance to result in Burn 3. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Cold Damage to an enemy target, with a 30% chance the target will suffer Freeze 3. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; once activated, Lightning Resistance +10, and for each Damage suffered there is a 5% chance to reduce the attacker's attack speed; when leaving the Party or companions moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; once activated, Fire Resistance +10, and when attacking enemies there is a 5% chance that the target suffers Burn 3; when leaving the Party or companions and moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; after activated, Freeze Resistance +10, there is a 5% chance that the aggressor suffers the state of Ice 3; when leaving the Party or companions moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Cost: #24# MP Instant Cast Required Level: #15# Charges are required to activate the maximum Magic Skill. You Can deal the following damage to an enemy target and cause them to fall into a Coma. 1 Charge: can result in Magic Damage of #25# pts and Lightning Damage of #37# pts. 2 Charges: can result in Magic Damage of #27# pts and Lightning Damage of #37# pts. 3 Charges: can result in Magic Damage of #29# pts and Lightning Damage of #37# pts. 4 Charges: can result in Magic Damage of #31# pts and Lightning Damage of #37# pts. 5 Charges: can result in Magic Damage of #33# pts and Lightning Damage of #37# pts. |
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units within the 12 meter radius around you will suffer Burn 3 and the following damage: 1 Charge: Can deal Magic Damage of #25#pts and Fire Damage of #37#pts. 2 Charges: can result in Magic Damage of #27# pts and Fire Damage of #37# pts. 3 Charges: can result in Magic Damage of #29# pts and Fire Damage of #37# pts. 4 Charges: can result in Magic Damage of #31# pts and Fire Damage of #37# pts. 5 Charges: can result in #33# pts Magic Damage and #37# pts Fire Damage. |
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units within 10 yards around you will suffer Heavy Sleep 3 and the following damage: 1 Charge: Can deal Magic Damage of #25# pts and Cold Damage of #37# pts. 2 Charges: can result in #27# pts Magic Damage and #37# pts Cold Damage. 3 Charges: can result in #29# pts Magic Damage and #37# pts Cold Damage. 4 Charges: Can deal Magic Damage of #31#pts and Cold Damage of #37#pts. 5 Charges: can result in #33# pts Magic Damage and #37# pts Cold Damage. |
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, activation speed +30% within the effective period. 1 Charge: 12 second effective duration. 2 Charges: Effective duration 16 seconds. 3 Charges: 20 second effective duration. 4 Charges: Effective duration 24 seconds. 5 Charges: Effective duration 30 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# This ultimate skill requires charges. Once activated, magical critical strike chance +50% within the effective period. 1 Charge: 12 second effective duration. 2 Charges: Effective duration 16 seconds. 3 Charges: 20 second effective duration. 4 Charges: Effective duration 24 seconds. 5 Charges: Effective duration 30 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Once activated, players can increase their max MP value by 10% for 10 minutes. |
Passive Ability Obtained upon becoming a "Wizard" Casting Interruption +10% |
Passive Ability Obtained upon becoming a "Spellcaster" Magic Damage with Staff +10% |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Cast in an area with massive magic ability. inflicts Standard Attack with #25# Magic Damage on the target, -20% Physical Attack and 40% Movement Speed; Fire, Ice and Thunder Resistance -40% and effect lasts for 15 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. The caster's Physical Defense is increased by +15% for 15 seconds. 50% chance to reduce target's Attack and Movement Speed by 30% when attacked. Effect lasts 15 seconds |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party skills can only be used on yourself and party members on the same map. Cast to deal 300 Thunder, Fire and Cold Damage to all Physical and Magical Attacks. People leaving party or party members in different scene will lose skill status. Only one group skill can be used per caster. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Cast to increase Magic Attack by +8% and Cast Speed by +4%. Ability Cost -50 MP. It only takes effect when the caster's HP is above 70%. Effect lasts 15 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 point of recharge. Cast to deal #25# Magic Damage and #37# Thunder Damage to a single enemy target and also Petrify 7 for 4 seconds. Completely removes the target's protection. |
Magic/Lightning Ability Cost: #24# points Casting Time: #20# seconds Cooldown Time: #21# seconds Required Level: #15# Upon casting, within a 6-meter radius from the designated location, it deals #25# points of Magic Damage and #37# points of Lightning Damage and inflicts the "Lightning Emblem" status on enemy units. "Lightning Emblem": When hit by Reverse Thunder, receives "Immobilized 7". Duration: 8 seconds |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Cast to deal #25# Magic Damage and #37# Thunder Damage to enemies within the designated area. If target has Mark of Thunder, inflicts Immobilize 7 effect for 1.5 seconds and Mark of Immunity to Thunder for 8 seconds. This prevents Thundermarks for the duration of the effect. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Cast to gain Magic Attack and Cast Speed +15% as well as Movement Speed +10% for 15 sec. Deduct 100 EN from target if attacked while effect lasts. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# Magic Damage as well as Block and Unconscious to all enemy units within 10 yards . |
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Your attacks have a chance to knock back targets below 40% HP. . |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Strikes an enemy, dealing #25# magic damage and #37# fire damage. Inflicts chaos, which lasts for 5 seconds. Chaos: Skills have a 10% chance to fail. Stacks up to 10 times. Expires upon receiving a magical critical hit. |
|
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Fire Damage to an enemy target. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Cold Damage to an enemy target, with a 10% chance that the target will be Petrified 3 for 5 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, all enemy units within the 6 meter radius around you will take #25# pts of Magic Damage, #37# pts of Lightning Damage, with a 25% chance to result in Paralysis 3. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; after applying the Skill, deals to an enemy target #25# pts of Magic Damage, #37# pts of Fire Damage, the target can recoil and faint due to the earthquake. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Applies the "Frozen Grip 1" effect on the Target. Adds +1 Charge "Frozen Grip 1": Unable to move. Duration: 4 seconds. This effect does not affect boss monsters. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Lightning Damage to an enemy target, with a 50% chance that the target suffers Exhaustion 3. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces Fire, Ice, and Lightning resistances by 35% for 30 seconds. |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# This magic skill must be activated on yourself; reduces all damage taken by 50%, and prevents Magical or Physical Critical Hits while the Skill is active. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. Malice caused drops drastically for 15 seconds, -20% chance to Critical Physical Attack. |
Passive Skill Required Level: #15# INT +30, VIT +14, Will +14, Magic Attack +3% |
Class Ultimate
Warlock Class Ultimate | |||
---|---|---|---|
15% chance to trigger effects when attacking Normal attacks gain an additional 250 cold damage. 8 second duration Magic Hit Rate +3% The cooldown of this skill is 20 seconds |
15% chance to trigger effects when attacking Recovers 200 MP and increases M-CRIT Rate by 5% Duration 3 seconds. Cooldown: 10 seconds |
60% chance to trigger attacks when initiating magical critical strikes Skill: Launch +10% Enemy's Malice caused by damage -15% Duration 6 seconds |
Acquire a shield when attacked Shield can absorb Damage Taken by 50% (up to 750) The cooldown of this skill is 20 seconds Shield can trigger skills for 10 seconds if not broken Skill: INT +20% for 5 seconds |
15% chance to trigger effects when attacking Skill: Add 500 additional Cold Damage to normal attacks for 8 seconds Magic Hit Rate +6% The cooldown of this skill is 20 seconds |
15% chance to trigger effects when attacking Recovers 500 MP and increases Magic Critical Attack Rate by 10% Duration 3 seconds. Cooldown: 10 seconds |
60% chance to trigger attacks when initiating magical critical strikes Skill: Launch +15% Enemy's Malice caused by damage -30% Duration 6 seconds |
|
15% chance to trigger effects when attacking Skill: Add 750 additional Cold Damage to normal attacks for 8 seconds Magic Hit Rate +10% The cooldown of this skill is 20 seconds |
15% chance to trigger effects when attacking Recovers 800 MP and increases Magic Critical Attack Rate by 15% Duration 3 seconds. Cooldown: 10 seconds |