Predator
This is a detailed guide about the Predator class
Last update 10/23/2024

Equipment
Can use: Swords, Rifles, and Bows.
Cannot use: Axes, Hammers, Staffs, Relics, Mechas, Cannons, Katanas, and Keys.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Resistance to Physical Crits +5% Resistance to Physical Critical Damage +15% |
Resistance to Magical Crits +4% Resistance to Magical Critical Damage +25% |
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Physical Critical Damage +10% Physical Damage +5% |
Ranged Attack Speed +5% When attacking, 10% chance of a Double Attack dealing 20% damage |
Physical Critical Rate at range +5% Physical Critical Damage at range +10% |
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Resistance to Physical Crits +8% Resistance to Physical Critical Damage +22% |
Resistance to Magical Crits +7% Resistance to Magical Critical Damage +32% |
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Physical Critical Damage +12% Physical Damage +6% |
Ranged Attack Speed +7% When attacking, 10% chance of a Double Attack dealing 35% damage |
Physical Critical Rate at range +6% Physical Critical Damage at range +13% |
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Resistance to Physical Crits +11% Resistance to Physical Critical Damage +29% |
Resistance to Magical Crits +10% Resistance to Magical Critical Damage +39% |
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Physical Critical Damage +14% Physical Damage +7% |
Ranged Attack Speed +9% When attacking, 10% chance of a Double Attack dealing 50% damage |
Physical Critical Rate at range +7% Physical Critical Damage at range +16% |
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Resistance to Physical Crits +14% Resistance to Physical Critical Damage +36% |
Resistance to Magical Crits +13% Resistance to Magical Critical Damage +46% |
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Physical Critical Damage +16% Physical Damage +8% |
Ranged Attack Speed +11% When attacking, 10% chance of a Double Attack dealing 65% damage |
Physical Critical Rate at range +8% Physical Critical Damage at range +19% |
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Resistance to Physical Crits +17% Resistance to Physical Critical Damage +43% |
Resistance to Magical Crits +16% Resistance to Magical Critical Damage +53% |
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Physical Critical Damage +18% Physical Damage +9% |
Ranged Attack Speed +13% When attacking, 10% chance of a Double Attack dealing 80% damage |
Physical Critical Rate at range +9% Physical Critical Damage at range +22% |
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Resistance to Physical Crits +20% Resistance to Physical Critical Damage +50% |
Resistance to Magical Crits +19% Resistance to Magical Critical Damage +60% |
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Physical Critical Damage +20% Physical Damage +10% |
Ranged Attack Speed +15% When attacking, 10% chance of a Double Attack dealing 95% damage |
Physical Critical Rate at range +10% Physical Critical Damage at range +25% |
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Ancient Talents
Earth Ancient Talent | Star Ancient Talent | Moon Ancient Talent | Sun Ancient Talent |
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When health falls below 50%, receives a shield that blocks 3 attacks, for 3 seconds Cooldown: 45 seconds |
Duration of "Mongoose Reflex", "Quick Reflexes", and "Lightning Reflex" +1 second "Summon Leopard King" ability now changes to: "Summon Disaster of Kings" |
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On landing a critical, reduces target's Evasion by 20% and Movement Speed by 7%, duration 4 seconds Cooldown: 30 seconds |
Reduces movement distance of "Weasel Dodge" and "Agile Dodge" abilities to 5 meters. After using "Weasel Dodge" and "Agile Dodge", increases distance damage by 15%, duration 13 seconds |
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Lightning Reflex ability is changed to "Beast Mastery" |
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When health drops below 50%, receives a shield blocking 4 attacks, for 3 seconds Cooldown: 45 seconds |
Duration of "Mongoose Reflex", "Quick Reflex", and "Lightning Reflex" +1.5 seconds The "Summon Leopard King" skill now changes to: "Summon Disaster of Kings" |
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On critical hit, reduces target's Evasion by 35% and Movement Speed by 11%, duration 4 seconds Cooldown: 30 seconds |
Reduces movement distance of "Weasel Dodge" and "Agile Dodge" skills to 5 meters. After using "Weasel Dodge" and "Agile Dodge", increases long-range damage by 25%, duration 13 seconds |
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When health falls below 50%, receives a shield that blocks 5 attacks, for 3 seconds Cooldown: 45 seconds |
Duration of "Mongoose Reflex", "Quick Reflexes", and "Lightning Reflex" +2 seconds The "Summon Leopard King" skill now changes to: "Summon Disaster of Kings" |
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When hitting a crit, reduces target's Evasion by 50% and Movement Speed by 15%, duration 4 seconds Cooldown: 30 seconds |
Reduces the movement distance of "Weasel Dodge" and "Agile Dodge" skills to 5 meters. After using "Weasel Dodge" and "Agile Dodge", increases ranged damage by 30%, duration 13 seconds |
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The "Lightning Reflex" skill is changed to "Beast Mastery" |
Talent Combo
Combo | Skills | Talents |
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Bounty Hunter[55831] Bounty Hunter
Additional Skills: Ranged Damage +15% Physical Penetration +5% After killing a target, remove skill cooldown "Hidden Hole" and "Rapid Power Shot" Cooldown Time: 15 seconds "Nothing can hide from me with my eagle eye." |
"Nothing can hide from me with my eagle eye." |
Physical Critical Damage +10% Physical Damage +5% Resistance to Physical Crits +5% Resistance to Physical Critical Damage +15% Physical Critical Rate at range +5% Physical Critical Damage at range +10% |
Windwalker[55832] Windwalker
Additional Skills: Physical Attack +5% Attack Speed +15% Movement Speed +20% After killing a target, recover 3% HP and MP Cooldown Time: 15 seconds "Advancing with the magic wind, in pursuit of my goal." |
"Advancing with the magic wind, in pursuit of my goal." |
Resistance to Physical Crits +5% Resistance to Physical Critical Damage +15% Resistance to Magical Crits +4% Resistance to Magical Critical Damage +25% |
gunner[55833] gunner
Additional Skills: Ranged Attack +10% Duration of skills "Shocking Shot", "Power Shot" and "Thrown Shot" +2 seconds Critical Rate with ranged weapons +8% "Be still, don't move." |
"Be still, don't move." |
Physical Critical Damage +10% Physical Damage +5% Physical Critical Rate at range +5% Physical Critical Damage at range +10% |
Strategic Marksman[55856] Strategic Marksman
Additional Skills: Physical Damage +20% Ranged Attack Speed +15% "Fall slowly under my magnificent shots." |
"Fall slowly under my magnificent shots." |
Physical Critical Rate at range +5% Physical Critical Damage at range +10% |
ghost shooter[69981] ghost shooter
Additional Skills: Evasion +25% Damage Reduction +20% Reduces the cooldown of the skill "Wild Volley" by 3 seconds and when hitting the target, the character gains the effect "Advanced Stealth 1" for 5 seconds. If you kill the target, the effect "Advanced Stealth 1" is not activated "By the time you feel my presence, I'll be gone." |
"By the time you feel my presence, I'll be gone." |
Ranged Attack Speed +5% When attacking, 10% chance of a Double Attack dealing 20% damage Resistance to Magical Crits +4% Resistance to Magical Critical Damage +25% |
dark shooter[69986] dark shooter
Additional Skills: Ranged Attack +15% Physical Penetration +5% Damage dealt to targets more than 12 meters away +35% "Feel the endless pain of my dark shots." |
"Feel the endless pain of my dark shots." |
Physical Critical Damage +10% Physical Damage +5% Ranged Attack Speed +5% When attacking, 10% chance of a Double Attack dealing 20% damage Physical Critical Rate at range +5% Physical Critical Damage at range +10% |
Samurai[55855] Samurai
Additional Skills: Physical Attack +10% Physical Critical Rate +8% Physical Damage Reduction +10% "I will exalt my glory with the death of enemies." |
"I will exalt my glory with the death of enemies." |
Resistance to Physical Crits +5% Resistance to Physical Critical Damage +15% |
Wild Shooter[69985] Wild Shooter
Additional Skills: Ranged Attack +15% Physical Penetration +5% Movement Speed +10% "Can you see my afterimages?" |
"Can you see my afterimages?" |
Ranged Attack Speed +5% When attacking, 10% chance of a Double Attack dealing 20% damage |
thrust warrior[55879] thrust warrior
Additional Skills: Physical Attack +15% Evasion +15% "I anticipate the enemy's movements and attack his weak points." |
"I anticipate the enemy's movements and attack his weak points." |
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reaper[55882] reaper
Additional Skills: Physical Attack +15% Physical Critical Rate +5% "I have the power to decide your life or death." |
"I have the power to decide your life or death." |
Physical Critical Damage +10% Physical Damage +5% |
tactical shooter[55883] tactical shooter
Additional Skills: Ranged Attack +15% Physical Penetration +5% "Attack, defense, movement, I'm versatile in everything." |
"Attack, defense, movement, I'm versatile in everything." |
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Sniper[55881] Sniper
Additional Skills: Accuracy +10% Physical Critical Damage +30% "I quickly approach and deliver a single blow." |
"I quickly approach and deliver a single blow." |
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Agile Swordsman[55884] Agile Swordsman
Additional Skills: Evasion +30% Attack Speed +15% "I will make enemies unaware of my presence and defeated." |
"I will make enemies unaware of my presence and defeated." |
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born marksman[55880] born marksman
Additional Skills: Ranged Attack +15% Physical Critical Rate +5% "I'm here to shoot you, so what?" |
"I'm here to shoot you, so what?" |
Physical Critical Damage +10% Physical Damage +5% |
Masteries
Each level increases movement speed by 1%
"With the wind spirits dancing around me, my body becomes light as the wind. When I run, the dust I leave behind will hide my silhouette from your gaze."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases maximum HP by 2%
"As I become a skilled archer, I don't stop training my sword skills."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases resistance to physical and magical penetration by 1.5%
"Unlock my potential and gain power like never before!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases the hit rate of ranged attacks by 2 points.
"I can already visualize your defeat, when my bullet is fired and my arrow is released. I hope you realize that it is my excessive mercy that you survive for one more second."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical damage from firearms by 1.5% and critical damage from firearms by 1%
"When I squeeze the trigger, everything disappears in a fiery glow."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases physical damage of bows by 1.5% and base attack speed of bows by 1%
"When my arrow fastens to the bowstring, the silent tip points to the path of my victory. At the end of that path, only the end of ignorant life and the relief of infinite pain await."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases the evasion rate by 1 point and decreases the amount of malice generated by 2%
"This is my territory, where I can move freely, surrounded by my trusted companions. Against me, you don't stand a chance."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Firearms Physical Critical Strike Rate by 1% and Physical Penetration by 0.5%
"Each time the sound of my rifle echoes, one more unknown star falls tonight."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases physical critical damage of bows and firearms by 2%
"You have no choice when I'm targeting you. Other than death, there is no other path for you."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases the Physical Critical Rate of bows by 2%
"I hide my murderous intent, like a silent shadow in the dark. You can only feel the pain I inflicted, not knowing who caused it."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases hit rate by 1 point and reduces MP cost by 5 points
"I move through the jungle without stopping. Before my prey is captured, I will meet this pursuit with even greater physical strength."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical Defense by 0.5% and Vitality by 1 point
"I've braved raging winds on the plains and weathered storms in the jungle. My relentless determination strengthens my body, allowing me to withstand the attacks thrown at me."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases magic defense by 0.5% and Willpower by 1 point
"The ancient tattoos of the forest dwellers not only represent the wisdom of the ancestors, but also the thoughts of the spirits. They protect me from the evil intentions of dark spells."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical Critical Strike Rate by 0.5% and Physical Critical Damage by 1%
"I hold my breath, draw my bow and arrows, stretch the bowstring. You can't escape, but don't worry, the pain will be over soon."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases damage done by 1%
"Prisoner, it's time for you to increase your vigilance. When you relax, I will sneak up behind you with my dual daggers and quickly consume your life."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases ranged attack by 2%
"Adjust the elevation angle, gauge the wind direction, control your breathing. With just one shot, I'll solve the problem. I don't want to waste extra ammo on you."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the damage of all attacks against targets at a distance greater than 12 meters by 2%
"Breathe steadily, focus your mind, focus on the target. With a bullet, I can take a soul into eternity."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces physical damage taken by 0.5%
"On the long endless journey, I need more stamina and determination to keep persevering."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level Increases AGI by 0.5% according to Base MP
"Master the mysteries of arcane arts to be immune to any attack."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level Increases Evasion Chance by 2%
"Surrender to my elegant attack sequence!"
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases movement speed by 1% and evasion rate by 2 points
"Fast, even faster. Before you know it, I'm out of reach."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Agility by 9 points
"The wind spirits whisper in my ears, teaching me to feel the passing breeze. When my body merges with the flow of air, freely following the wind, who can come close to me?"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Agility by 1%
"Agility is my nature and my weapon."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Attack Speed by 3% of your Physical Critical Rate
"The hunt has begun!"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical penetration by 1.5%
"Once I use my bullets or arrows, no defense remains impenetrable!"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level reduces magic damage taken by 0.5%
"Resilience makes me stronger."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the target and applies the Petrification 1 state. "Petrification 1": Attack Speed -40% Movement Speed -50% Duration: 6 seconds. This effect does not affect boss monsters. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the target. Adds +1 Charge |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Lightning Reflexes 1" state. "Lightning Reflexes 1": Increases Evasion by 30 points. Duration: 10 seconds. |
Cost: #24# MP Instant Cast Required Level: #15# Deals damage, Pushes, and Applies the "Stunning Shot 1" effect on the target. Physical Skill Requiring Charge Points Damage Increase Based on Number of Charges: 1 Charge: standard attack + #25# physical damage. 2 Charges: standard attack + #27# physical damage. 3 Charges: standard attack + #29# physical damage. 4 Charges: standard attack + #31# physical damage. 5 Charges: standard attack + #33# physical damage. "Stunning Shot 1": Makes the Target Unable to Perform Any Actions. Duration: 3 seconds. This effect does not affect boss monsters. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the target. 50% chance of Double Attack Adds +1 Charge |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# damage to the target and applies the Armor Destroyed 1 state. Adds +1 Charge "Armor Destroyed 1": Target's Physical Defense is reduced by 20%. Duration: 8 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# This physical ability makes the caster invisible. Reduces Movement Speed by 15%. Cannot be activated during combat. Chance of detection by enemies of the same level or higher. The caster must be at least 5 levels above: Instance Boss, Guild Boss, World Boss, and Instance Elite for the ability to have an effect on them. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Specially activate Physical Skill against the Beast up to level 42. Once activated, a target will be converted from enemy to friend and will actively attack all nearby monsters for a limited time. Only one monster can be controlled at a time, and it cannot be activated during battle. Control Monster Magic has no effect on monsters you are already fighting. |
Cost: #24# MP Cast Time: #20# seconds Cooldown: #21# seconds Required Level: #15# When activating the skill, Jumps 13 meters backward and becomes invincible for 2 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activates Physical Skill on yourself in order to increase evasion +60% while this skill is active, and damage taken from each regular attack -25%. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; causes effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage with 108 pts of additional Natural Damage, once activated. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; after applying the Skill, causes an enemy target to receive regular attack, plus #25# pts of Physical Damage, also interrupts the target's skills and forces him into a Coma. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; causes effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage, and also interrupts the activation of the target's Skill so that it suffers the state of Silence 3. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals effects and damage from regular attacks against an enemy target, plus #25# pts of Physical Damage, and the target suffers the Petrification 3 state. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; after applying the Skill, makes an enemy target receive regular attack, #25# pts of Physical Damage; 50% chance of 2 damage, 30% probability of 3 damage. |
Cost: #24# MP #20# Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; causes effects and damage of regular attacks against an enemy target, plus #25# pts of Physical Damage, can reduce the target's Physical Defense skill by 30%, once activated. |
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges; after activating it, there will be Summon 1, powerful but difficult to control of the Black Panther, in order to assist in combat while this skill is active. 1 Charge: effective duration time of 60 seconds. 2 Charges: Effective duration time of 90 seconds. 3 Charges: Effective duration time 120 seconds. 4 Charges: Effective duration time 150 seconds. 5 Charges: Effective duration time 180 seconds. |
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units within 10 meters within the enemy target will be damaged and Petrified 3 for 4 seconds. 1 Charge: Adds #25# pts of Physical Damage to your standard attack. 2 Charges: Adds #27# pts of Physical Damage to your standard attack. 3 Charges: Adds #29# pts of Physical Damage to your standard attack. 4 Charges: Adds #31# pts of Physical Damage to your standard attack. 5 Charges: Adds #33# pts of Physical Damage to your standard attack. |
Cost: #24# MP Cast time: #20# second Required Level: #15# Max Skill; requires charges to activate. You Can deal the following Physical Damage to an enemy target: 1 Charge: Adds #25# pts of Physical Damage to your standard attack. 2 Charges: Adds #27# pts of Physical Damage to your standard attack. 3 Charges: Adds #29# pts of Physical Damage to your standard attack. 4 Charges: Adds #31# pts of Physical Damage to your standard attack. 5 Charges: Adds #33# pts of Physical Damage to your standard attack. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activate Magic skill on the Pet you summoned and order it to attack the enemy target. |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Within a 15 meter radius around you, all enemies will take heavy damage and become immobile for 4 seconds. |
Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. Auto Cast Magic Ability. Increases Bow Attack Speed by +30%, Ranged Attack by +20. |
Passive Skill Required Level: #15# AGI +50, VIT +30, Physical Attack +3% |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Cast to inflict Standard Attack with #25# Physical Damage and #37# Natural Damage on enemy target within 8m of self, and also defeating the target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Cast to inflict standard attack + #25# physical damage on a single enemy target; reduce 400 HP every second and Attack Speed -10% for 10 seconds. Stacks up to 3 times. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Inflict Standard Attack with #25# Critical Physical Damage on a single enemy target. Caster can restore up to 20% of damage inflicted; -800 HP every second Effect lasts 10 seconds |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members who are on the same map. Cast to increase AGI by 50 pts, Attack Speed by 5% and Movement Speed by 10%. People leaving group or group members in different scene will lose skill status. Only one group skill can be used per caster. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Cast to inflict Standard Attack with #25# Physical Damage on a single enemy target and reduce Physical Defense by 25%. Physical Damage +10%, Attack Speed +10%, Physical Penetration +10% For 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast to inflict + #25# standard attack on a single enemy target. If the target is in Coma, Dizziness or Anti-Dizziness, inflict Block with a 50% chance to deal double damage. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Skill that gives +1 Charge pt. Cast to cause standard attack and Hunter mark on single enemy target for 8 sec. Each attack also deducts 100 EN. If target is in Petrify or Paralyze state, cause Dizzy for 0.5 sec. |
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Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Skill that gives +1 Charge pt. Cast to cause standard attack and Prey mark to a single enemy target. All players attacking that target receive Attack Speed and Cast Speed +2%. Stacks up to 4 times and lasts 8 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Skill that gives +1 Charge pt. Cast to cause standard attack to a single enemy target and +3% Magic Defense to all friendly units within 15 m radius. Stacks up to 4 times and lasts 16 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Skill that gives +1 Charge pt. Cast to cause standard attack. If target is in Immobilization state, caster gains Evade, Hit and Movement Speed +4%. Stacks up to 2 times and lasts 10 sec. |
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Passive Skill Required Level: #15# #88# When attacking, there is a 2% chance to inflict: 2% of the target's Maximum HP and 10% of the target's Maximum MP When the target's HP is below 40%. |
Cost: #24# MP Cast Time #20# seconds #21# second recharge Required Level: #15# #88# Cast to inflict Physical DAN ATK +#25#Physical DAN points on a single enemy target, this Skill will cause Triple DAN and knock the target back, with a chance to immobilize target for 1 second, add "Sensitive Will" stat for 15 seconds. "Sensitive Will": Your ATKs have a chance to deal additional DAN when the target's HP is below 40%, brand HP and MP. |
Cost: #24# MP Instant Cast #21# Seconds of Freezing Required Level: #15# #88# Enter Sniper Stance, which empowers your next ranged attacks. Damage increased by 20%, Physical Critical Chance +7%. Attack speed reduced by 40%. Lasts 60 seconds. Use this skill again to cancel Sniper Stance. |
Passive Ability Obtained upon becoming a "Hunter" Physical Critical Rate +10% |
Passive Ability Obtained upon becoming an "Archer" Allows equipping two one-handed weapons Physical Critical Damage +10% |
Passive Ability Obtained upon becoming a "Ranger" Ranged Attack Speed +10% |
Class Ultimate
Predator Class Ultimate | |||
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10% chance to trigger effects when attacking Normal attacks gain 200 additional electrical damage. 5 second duration CRIT Rate +3% The cooldown of this skill is 20 seconds |
Attacks drain 5-10 MP from the target for their own use, reducing the target's Cast by 3% for 2 seconds. |
Physical critical attacks have a 40% chance of triggering the following effects: Attack speed +5% for 5 seconds |
15% chance to knock back enemy when you are attacked Cooldown: 15 seconds |
10% chance to trigger effects when attacking Skill: Add 400 additional Thunder Damage to normal attacks for 5 seconds CRIT Rate +6% The cooldown of this skill is 20 seconds |
Attacks drain 10-20 MP from target for self use Reduces the target's Cast by 3% for 2 seconds |
Physical critical attacks have a 40% chance of triggering the following effects: Attack speed +10% for 5 seconds |
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10% chance to trigger effects when attacking Skill: Add 600 additional Thunder Damage to normal attacks for 5 seconds CRIT Rate +10% The cooldown of this skill is 20 seconds |
Attacks drain 15-30 MP from target for self use Reduces target's Cast by 10% for 2 seconds |