Achangel
This is a detailed guide about the Archangel class
Last updated 11/13/2024
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Equipment
Can use: Hammers, Staffs, Shields, and Relics.
Cannot use: Swords, Axes, Bows, Rifles, Mechs, Cannons, Katanas, and Keys.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% |
Physical Damage Reduction +5% Damage Reduction by Blocking +10% |
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Resistance to Magical Crits +8% Resistance to Magical Critical Damage +20% |
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Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Magical Critical Rate +2% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +4% |
When healing a target, grants them "Holy Blessing 1" "Holy Blessing 1": Damage Dealt +1%, for 3 seconds. Cooldown: 1 second. |
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Physical and Magical Damage with hammers +8%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +8% Damage Reduction by Blocking +8% Casting Interruption -40% |
Physical Damage Reduction +7% Damage Reduction by Blocking +13% |
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Resistance to Magical Crits +10% Resistance to Magical Critical Damage +22% |
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Magic Damage with staff +8% Magical Critical Damage +14% Hit Rate +16 |
Magical Critical Rate +4% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +6% |
When healing a target, grants them "Holy Blessing 2" "Holy Blessing 2": Damage Dealt +2%, for 3 seconds. Cooldown: 1 second. |
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Physical and Magical Damage with hammers +10%. When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +11% Damage Reduction by Blocking +11% Casting Interruption -45% |
Physical Damage Reduction +9% Damage Reduction by Blocking +16% |
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Resistance to Magical Crits +12% Resistance to Magical Critical Damage +26% |
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Magic Damage with staff +10% Magical Critical Damage +18% Hit Rate +20 |
Magical Critical Rate +6% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +8% |
When healing a target, grants them "Holy Blessing 3" "Holy Blessing 3": Damage Dealt +3%, for 3 seconds. Cooldown: 1 second. |
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Physical and Magical Damage with hammers +12%. When attacking, 6% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +14% Damage Reduction by Blocking +14% Casting Interruption -50% |
Physical Damage Reduction +11% Damage Reduction by Blocking +18% |
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Resistance to Magical Crits +14% Resistance to Magical Critical Damage +30% |
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Magic Damage with staff +12% Magical Critical Damage +20% Hit Rate +24 |
Magical Critical Rate +8% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +10% |
When healing a target, grants them "Holy Blessing 4" "Holy Blessing 4": Damage Dealt +4%, for 3 seconds. Cooldown: 1 second. |
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Physical and Magical Damage with hammers +14%. When attacking, 7% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and makes them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +17% Damage Reduction by Blocking +17% Casting Interruption -55% |
Physical Damage Reduction +13% Damage Reduction by Blocking +20% |
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Resistance to Magical Crits +16% Resistance to Magical Critical Damage +34% |
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Magic Damage with staff +14% Magical Critical Damage +22% Hit Rate +28 |
Magical Critical Rate +10% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +12% |
When healing a target, grants them "Holy Blessing 5" "Holy Blessing 5": Damage Dealt +5%, for 3 seconds. Cooldown: 1 second. |
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Physical and Magical Damage with hammers +16%. When attacking, 8% chance to apply "Stunned" to the target "Stunned": Reduces Evasion to zero and renders them unable to perform actions Duration: 3 seconds. This effect does not affect boss monsters |
Block Rate +20% Damage Reduction by Blocking +20% Casting Interruption -60% |
Physical Damage Reduction +15% Damage Reduction by Blocking +22% |
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Resistance to Magical Crits +18% Resistance to Magical Critical Damage +38% |
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Magic Damage with staff +16% Magical Critical Damage +24% Hit Rate +30 |
Magical Critical Rate +12% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +14% |
When healing a target, grants them "Holy Blessing 6" "Holy Blessing 6": Damage Dealt +6%, for 3 seconds. Cooldown: 1 second. |
Ancient Talents
Ancient Earth Talent | Ancient Star Talent | Ancient Moon Talent | Ancient Sun Talent |
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Physical Crit Resistance +7% Magical Crit Resistance +3% |
On attacking, 20% chance of Double Attack Cooldown of "Explosive Light" -1 second |
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Max HP +20% Cooldown of "Tranquility" and "Blessed Form" skills -15 seconds |
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Casting Speed +10% Increases the fear effect of "Sky Vision", "Judgment Day", and "Heavenly Punishment" skills by 0.4 second |
Physical Defense +4% "Proverbs of Defense" ability becomes "Sanctuary" Sanctuary: grants a shield that reduces received damage by 40% for up to 3 times Cooldown increases by +30 seconds |
Cooldown of "Neutralize Poison", "Heal Wounds", and "Expel Magic" skills -0.5 seconds |
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Physical Crit Resistance +7% Magical Crit Resistance +5% |
On attacking, 23% chance of Double Attack Cooldown of "Explosive Light" -2 seconds |
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Max HP +20% Cooldown of "Tranquility" and "Blessed Form" skills -30 seconds |
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Cast Speed +11% Extends the fear effect of "Heavenly Vision", "Judgment Day", and "Heavenly Punishment" by 0.7 second |
Physical Defense +5% "Proverbs of Defense" skill becomes "Sanctuary" Sanctuary: grants a shield that reduces damage received by 40% for up to 3 instances Cooldown increases by +30 seconds |
Cooldown of "Neutralize Poison", "Heal Wounds", and "Expel Magic" skills -1.5 seconds |
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Resistance to Physical Crits +8% Magic Crit Resistance +6% |
When attacking, 25% chance of Double Attack Cooldown of "Explosive Light" -3 seconds |
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Max HP +20% Cooldown of "Tranquility" and "Blessed Form" skills -45 seconds |
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Casting +12% Increases fear effect duration of "Sky Vision", "Judgment Day", and "Heaven's Punishment" skills by 1 second |
Physical Defense +6% The "Defense Proverbs" skill becomes "Sanctuary" Sanctuary: grants a shield that reduces received damage by 40% for up to 3 times Cooldown increase +30 seconds |
Cooldown of "Neutralize Poison", "Heal Wounds", and "Dispel Magic" skills -2.5 seconds |
Talent Combo
Combo | Skills | Talents |
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radiant bishop[55837] radiant bishop
Additional Skills: Magic Damage +25% Magic Penetration +10% "Shining Blow" skill damage +10% "Blast Light" skill damage +10% "I correct not only the enemy's soul, but also chastise his body." |
"I correct not only the enemy's soul, but also chastise his body." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Magical Critical Rate +2% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +4% Resistance to Magical Crits +8% Resistance to Magical Critical Damage +20% |
Chief Bishop[55839] Chief Bishop
Additional Skills: Magic Damage +25% "Divine Punishment" skill damage +10% "Ball of Light" skill duration +1 second Magic Penetration +10% "Faith is the best way to increase magical power." |
"Faith is the best way to increase magical power." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Magical Critical Rate +2% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +4% When healing a target, grants them "Holy Blessing 1" "Holy Blessing 1": Damage Dealt +1%, for 3 seconds. Cooldown: 1 second. |
radiant sage[55923] radiant sage
Additional Skills: Heal Granted +25% Reduces the cooldown of "First Aid Prayer" series skills by 2 seconds and increases the duration of "Holy Glow" skills by 5 seconds. "If I can't save you, your fate is sealed!" |
"If I can't save you, your fate is sealed!" |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters When healing a target, grants them "Holy Blessing 1" "Holy Blessing 1": Damage Dealt +1%, for 3 seconds. Cooldown: 1 second. |
Wise Healer[72448] Wise Healer
Additional Skills: Heal Granted +25% Cooldown of "Prayer of Healing" skill -1 second and increases the duration of "Blessing of Light" skill by 1 second "You will see miracles in me, miracles without injury." |
"You will see miracles in me, miracles without injury." |
Physical Damage Reduction +5% Damage Reduction by Blocking +10% |
radiant warrior[72442] radiant warrior
Additional Skills: Healing Received +15% Magic Defense +15% Resistance to Magic Penetration +10% Critical Damage Resistance +30% "Raise the weapon bestowed by the gods and crush the enemy onslaught!" |
"Raise the weapon bestowed by the gods and crush the enemy onslaught!" |
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% Resistance to Magical Crits +8% Resistance to Magical Critical Damage +20% |
defender of light[55838] defender of light
Additional Skills: Healing Received +15% Physical Defense +15% Resistance to Physical Penetration +10% Block Rate +10% "I will fight body and soul for the god, becoming his guardian." |
"I will fight body and soul for the god, becoming his guardian." |
Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% Physical Damage Reduction +5% Damage Reduction by Blocking +10% |
Archbishop[64528] Archbishop
Additional Skills: Magic Attack +8% Magic Damage +8% "Heavenly Fire Punishment" skill damage +10%. "The benevolence of divine light will purify everyone's pain." |
"Heavenly Fire Punishment" skill damage +10%. "The benevolence of divine light will purify everyone's pain." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Magical Critical Rate +2% Damage of "Sacred Hammer Punishment", "Advanced Sacred Hammer Punishment", and "Hammer Judgment" skills +4% |
Great Sage[55862] Great Sage
Additional Skills: Heal Granted +17% MP cost reduces -15 Launch +15% "I will use all my power to give you the most comforting treatment!" |
"I will use all my power to give you the most comforting treatment!" |
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Citadel Guard[55850] Citadel Guard
Additional Skills: HP +5% Critical Damage Resistance +25% When suffering a physical critical, recovers 1% of HP Cooldown Time: 2 seconds "My tough armor makes me fearless." |
"My tough armor makes me fearless." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters Block Rate +5% Damage Reduction by Blocking +5% Casting Interruption -35% |
holy judge[55885] holy judge
Additional Skills: Physical Attack +8% Attack Speed +10% "In the name of God, I will wash away the sins of enemies." |
"In the name of God, I will wash away the sins of enemies." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Holy Scholar[55888] Holy Scholar
Additional Skills: Physical Attack +12% "I fully understand the power of the sacred words that God has given us." |
"I fully understand the power of the sacred words that God has given us." |
Physical Damage with hammers +6% When attacking, 5% chance to apply "Stunned" on the target "Stunned": Reduces Evasion to zero and incapacitates actions Duration: 3 seconds. This effect does not affect boss monsters |
Messenger of Mana[55890] Messenger of Mana
Additional Skills: Accuracy +10% Magic Attack +8% "The energy manifests itself in my body, everything has changed." |
"The energy manifests itself in my body, everything has changed." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Preacher[55887] Preacher
Additional Skills: Magic Attack +12% "Using magic is just one of the ways I communicate with everyone." |
"Using magic is just one of the ways I communicate with everyone." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
mana saver[55893] mana saver
Additional Skills: Heal Granted +5% MP cost reduces -10 "Love this world and reduce wasted potion vials." |
"Love this world and reduce wasted potion vials." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Will Disciplinary[55889] Will Disciplinary
Additional Skills: HP +8% Damage Reduction +5% "I want to be a warrior, kidding." |
"I want to be a warrior, kidding." |
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Healing Specialist[55886] Healing Specialist
Additional Skills: Magic Attack +5% Heal Granted +10% "I'm more skilled at healing than attacking." |
"I'm more skilled at healing than attacking." |
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Spiritual Scholar[55895] Spiritual Scholar
Additional Skills: Physical Defense +5% Magic Defense +5% HP +13% "The mind influences the body, the will overcomes everything." |
"The mind influences the body, the will overcomes everything." |
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Masteries
Each level increases staff magic damage by 2%
"I condemn you in the name of God!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases block chance by 2% and damage reduction when blocking by2%
"The protection given by God, whether during the day or night!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases maximum HP by 1%.
"I promise to defend our Lord's name with the Hammer of Justice!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases resistance to physical and magic penetration by 1.5%
"The crystal will protect me."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases magic attack by 1.5%
"I listen to my God with all my heart because every word is a priceless gift from heaven!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases critical hit rates by 1%
"Even the Lord's mercy is not enough to absolve you of your sins!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level reduces physical damage taken by 1%
"I am the last barricade that protects my Lord."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level reduces magic damage taken by 2%
"From now on, I bathe myself in divine blessings, getting rid of all sufferings, be they past, present or future."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases magic damage by 2%
"Holy enchantments not only restore life, but also inflict the severest punishments on evil enemies."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases the hit rate by 1 point
"I discreetly open the divine eye, revealing the evil lust in your heart. Close your eyes and listen! I will give you the fairest judgment."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Vitality and Will by 6 points
"I will concentrate my will here, proclaiming divine will in the face of endless evil. God will not hesitate to lend his own strength to you. Feel his presence."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Casting by 2%
"The holy bells can only be heard by those with a pure heart. Here I give thanks to all that is miraculous."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the amount of healing received by 1% and reduces Malice by 1%
"Regardless of the very serious acts we commit, God grants us the most merciful forgiveness, reducing mutual hatred. When I sincerely pray to Him, He will answer my prayers."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases HP and MP by 1%
"Under the holy light, our life and energy will be blessed by miracles, strengthening the power of our souls."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases physical and magical defense by 1%
"Knowing the divine will, my mind will become stronger and that, in turn, strengthens my body."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases the amount of healing done by 2%
"The sacred melodies strengthen my mind, transforming all this divine power into blessed healing for the benefit of all."
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level reduces MP cost by 5 points
"I wish to be an endless chalice, ever eager to be filled with the fermented wine of knowledge, allowing me to slowly savor the sweet, wise fragrance between my lips."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces damage taken from critical hits by 2%
"As long as we maintain a loyal faith, no danger will befall us."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases critical rate reduction received by 2%
"Even in the face of the most insistent temptation, I will lean on the most holy faith."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases magic penetration by 0.8%
"Don't look down on the Holy Touch of Faith, because it will expose your evil mind."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Vitality by 3% of your Will
"By receiving divine blessing, I feel my body invigorating."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Intelligence by 1%
"Before the infinite sacred text, my power is infinite."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level regenerates 0.2% mana every 5 seconds
"The energy source is inexhaustible."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Intelligence increases by 9 points
"Infinite wisdom is the supreme weapon bestowed by God!"
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases VIT by 2%.
"The runes soothe my mind."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases physical and magical defense with shield by 2%
"Don't try to attack me, it will be useless."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | |||||||||||||
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Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of magic damage to an enemy target, and also apply Blindness 1 to monsters up to level 20. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 266-319 pts once activated. |
Cost: #24# MP Cast time: #20# second Required Level: #15# Revives a party member with 20% HP, 20% MP, -10% Experience, and -10% Equipment Item Durability after respawning. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Physical Damage is reduced by 30 pts while the effect is active. |
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units within the 10 meter radius around you will be stunned and knocked back. 1 Charge: deals Magic Damage of #25# pts, as well as Holy Damage of #37# pts. 2 Charges: Deals #27# pts Magic Damage as well as #37# pts Holy Damage. 3 Charges: Deals #29# pts Magic Damage as well as #37# pts Holy Damage. 4 Charges: Deals #31# pts Magic Damage as well as #37# pts Holy Damage. 5 Charges: deals Magic Damage of #33# pts, as well as Holy Damage of #37# pts. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# When activated, removes Poison 1 or lower from a party member. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 259-311 pts, and also restore 36 HP every 2 seconds while this skill is active. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; Deals #25# pts of Magic Damage and #37# pts of Light Damage to an enemy target. There is a 10% chance to apply the Silence 3 state to the enemy. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to remove any state of Plague 1 and below on a party member when activated. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to remove any Magic Type 1 and lower state on a party member when activated. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 1260 - 1512 pts, once activated. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# If friendly units have shielding, cast to remove all shielding from friendly units within 16 m radius and 1000 pt damage to all enemy targets within 16 m radius. Also causes Paralyze 7 for 2 sec as well as Physical and Magic Defense -8%. Lasts 8 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Cast to cause continuous Knockback to all enemy units within 5 m radius. Also gain Movement Speed and Cast Speed +10% for 4 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Cast to gain Movement Speed and Cast Speed +10%. If in a team, all friendly units within 12 m radius recover 350 HP a sec for 20 sec. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; Can instantly restore a party member's HP by 1447 - 1621 pts once activated. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to instantly restore a party member's HP by 482 - 580 pts, and also restore 62 HP every 2 seconds for 30 seconds. |
Cost: #24# MP Cast time: #20# second Required Level: #15# Charges are required to activate the maximum Magic Skill. All friendly targets within the 10 meter radius around you will receive the following healing effects: 1 Carga: cura 739 -821 HP. 2 Cargas: cura 887 -985 HP. 3 Cargas: cura 1033 -1148 HP. 4 Cargas: cura 1182 -1313 HP. 5 Cargas: cura 1329 -1477 HP. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activating this magic skill on yourself deals 170 pts of Holy Damage added to each Physical attack, Hit +30% while this skill is active. If caster is wearing anti-daze equipment, then this effect will be cancelled. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, within the radius of 8 meters, all enemies will receive #25# pts of magic damage and allows the enemy's attack speed to decrease by 40%. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; once activated, it will cause an enemy target to be in a state of Silence 3 while this skill is active. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of magic damage to an enemy target, with a 30% chance for the target to fall into a Coma. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Capable of increasing a party member's physical attack by 10% once activated. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# M-DEF of single friendly target +10% after activation. In addition to increasing physical defense by 2% and health by 4%. duration of 10 minutes. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Activating this magic skill on yourself will make you escape combat and monsters will not attack you while this skill is active, but you will not be able to move or fight; Applies to monsters up to level 42. |
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges. Once activated, all enemy units up to level 52 within a 10 meter radius around you will fall into Fear 2 and monsters will not attack you while this skill is active. 1 Charge: Fear Duration for 1.5 seconds. 2 Charges: Fear Duration for 3.0 seconds. 3 Charges: Fear Duration for 4.5 seconds. 4 Charges: Fear Duration for 6.0 seconds. 5 Charges: Fear Duration for 7.5 seconds. |
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Autocast, magic ability. Chance to knock back attackers that have more than 40% HP. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Strike an enemy, dealing #25# magic damage and #37# holy damage. Inflicts Divine Verdict, which lasts 10 seconds. Divine Verdict: Lose 2% Attack and Cast Speed and 50 to 200 HP (linked to DEF) when performing attacks. Stacks up to 5 times. Duration 3 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; once applied to Skill, deals #25# magic damage to an enemy target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activating this skill on yourself deals +45 pts of damage from each regular attack, reduces 15% and 30 pts of magic damage while this skill is active. |
Cost: #24# MP Cast time: #20# second Required Level: #15# This ultimate skill requires charges. Once activated, Physical Damage taken by all friendly units within 10 yards around you is reduced by 10%. 1 Charge: effective time duration 6 seconds. 2 Charges: effective time duration 8 seconds. 3 Charges: effective time duration 10 seconds. 4 Charges: effective time duration 12 seconds. 5 Charges: effective time duration 20 seconds. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skills can be cast on self and team members within the same map. Cast to increase Max HP by +12% and Received Healing by 4%. People leaving the group in a different scenario may lose skill status. Only one group skill can be used by the caster. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Group Skill: can be cast on yourself or on group members on the same map. Cast to increase Holy Resistance by 20%, total reduction by 7%, and reduce Physical Damage received by 140. Leaving the group or current map removes the effect. Only one group skill can be used per caster. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Causes effects and damage of regular attacks against an enemy target, plus #25# pts of Magic Damage, as well as interrupts the activation of the target's Skill so that the target falls into a Coma for 3 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Once activated, players can randomly remove 1 debuff from the target from all enemies within 20 yards. |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Within a radius of 20 meters around you, restores the HP of all party members; Increases Defense and Magic Defense by 10% for 30 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants the "Prayer of Potential 1" status "Prayer of Potential 1": Increases Weapon Critical Chance by +10%. Duration: 1 Hour. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Instantly heals a friendly target for 500 to 1000 HP plus another 1% HP per second for 3 seconds. |
Passive Ability Obtained upon becoming a "Priest" Maximum Energy +15% |
Passive Ability Obtained upon becoming a "Cleric" Healing Granted +10% |
Cost: #24# MP immediate use of magic Cooldown: #21# seconds Required Level: #15# Once activated, players can randomly nullify 1 negative status of a friendly target. |
Cost: #24# MP Instant Activation Cooldown: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. All enemy units within 6 meters of the caster take #25# Magic Damage, #37# Divine Damage and have a 20% chance to reduce Attack and Movement Speed by -10%. |
Passive Skill Required Level: #15# INT +50, Will +14, VIT +14, Magic Attack +6% |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast to deal #25# magic damage to a single enemy target. Target loses 500 HP every 2 seconds while attacker can restore 400 HP. Effect lasts 10 seconds |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Cast on friendly units to provide physical and Magical Penetration Resistance + 4%. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# All enemy units within 10m of the designated location suffer Magic Attack dealing #25# Magic Damage, 700 Divine Damage and Frailty status 7 for 8 seconds. |
Cost: #24# MP Cast Time: #20# second Cooldown: #21# second Required Level: #15# Cast on a single friendly unit to increase physical and magical penetration by 3% for 30 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# When attacking an enemy with Stunned, Dazed or Anti-Dizz status, this ability deals triple damage and damage taken by the enemy +15% for the next 10 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Cast to give all friendly units a shield with 4500 HP within 16 m radius. Shield absorbs 40% of damage and lasts 6 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# second Required Level: #15# Cast to give shield to all friendly units within 16 m radius. Shielding absorbs 100% of one-time damage and lasts up to 3 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds 100% chance to apply the "Stun" effect to the opponent. |
Class Ultimate
Archangel Class Ultimate | |||
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Attacks drain 15 MP from the target for self use, increasing own Cast by 5%. |
Skills have a 10% chance of triggering double attack and a 2% chance of triggering triple attack |
Malice caused by damage -10% 25% chance to trigger effects when attacked Skill: -200 from current Malice Recovers 500 HP and MP Cooldown: 10 seconds |
5% chance to trigger effects when attacked Skill: Makes the target unable to attack or invoke any skill. Target Movement Speed -75% for 2.5 seconds. Cooldown: 10 seconds |
Skills have a 15% chance of triggering double attack and a 5% chance of triggering triple attack |
Malice caused by damage -20% 25% chance to trigger effects when attacked Skill: -500 from current Malice Recovers 1000 HP and MP Cooldown: 10 seconds |
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Skills have a 20% chance of triggering double attack and a 8% chance of triggering triple attack |