Shinigami
This is a detailed guide about the Shinigami class
Last update 01/27/2025
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Equipment
Can use: Staffs and Relics.
Cannot use: Swords, Axes, Hammers, Bows, Rifles, Mechas, Cannons, Katanas, Keys, and Shields.
Talents
Earth Talent | Star Talent | Moon Talent | Sun Talent |
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Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +10% Magical Penetration +3% |
Magical Critical Rate +5% Magical Critical Damage +5% Damage of "Mental Destruction" skill +5% |
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Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Physical Defense +5% Max HP +5% Damage of "Leech" skill +5% |
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Magical Critical Rate +2% On performing a magical critical, grants "Chain Magical Explosion Potential 2". "Chain Magical Explosion Potential 2": Magical Critical Rate with Staff +4%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +12% Magical Penetration +4% |
Magical Critical Rate +7% Magical Critical Damage +7% Damage of "Mental Destruction" skill +10% |
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Magic Damage with staff +8% Magical Critical Damage +14% Hit Rate +16 |
Physical Defense +7% Max HP +7% Damage of "Leech" skill +10% |
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Magical Critical Rate +4% On performing a magical critical, grants "Chain Magical Explosion Potential 3". "Chain Magical Explosion Potential 3": Magical Critical Rate with Staff +6%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +14% Magical Penetration +5% |
Magical Critical Rate +9% Magical Critical Damage +9% Damage of "Mental Destruction" skill +15% |
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Magic Damage with staff +10% Magical Critical Damage +18% Hit Rate +20 |
Physical Defense +9% Max HP +9% Damage of "Leech" skill +15% |
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Magical Critical Rate +4% On performing a magical critical, grants "Chain Magical Explosion Potential 4". "Chain Magical Explosion Potential 4": Magical Critical Rate with Staff +8%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +16% Magical Penetration +6% |
Magical Critical Rate +11% Magical Critical Damage +11% Damage of "Mental Destruction" skill +20% |
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Magic Damage with staff +12% Magical Critical Damage +20% Hit Rate +24 |
Physical Defense +11% Max HP +11% Damage of "Leech" skill +20% |
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Magical Critical Rate +5% On a magical critical, grants "Chain Magical Explosion Potential 5". "Chain Magical Explosion Potential 5": Magical Critical Rate with Staff +10%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +18% Magical Penetration +7% |
Magical Critical Rate +13% Magical Critical Damage +13% Damage of "Mental Destruction" skill +25% |
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Magic Damage with staff +14% Magical Critical Damage +22% Hit Rate +28 |
Physical Defense +13% Max HP +13% Damage of "Leech" skill +25% |
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Magical Critical Rate +6% On performing a magical critical, grants "Chain Magical Explosion Potential 6". "Chain Magical Explosion Potential 6": Magical Critical Rate with Staff +12%, for 3 seconds. Cooldown: 15 seconds. |
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Magical Damage +20% Magical Penetration +8% |
Magical Critical Rate +15% Magical Critical Damage +15% Damage of "Mental Destruction" skill +30% |
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Magic Damage with staff +16% Magical Critical Damage +24% Hit Rate +30 |
Physical Defense +15% Max HP +15% Damage of "Leech" skill +30% |
Ancient Talents
Earth Ancient Talent | Star Ancient Talent | Moon Ancient Talent | Sun Ancient Talent |
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Magical Penetration +4% On attacking, 5% chance to grant the "Stunned" state to the target "Stunned": Reduces Evasion to Zero, for 2 seconds Cooldown: 15 seconds |
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On attacking, 5% chance to grant "Silence", "Exhaustion", and "Restlessness" to the target "Silence": Disables the casting of magical skills, duration 3 seconds "Exhaustion": Disables the use of physical skills, duration 3 seconds "Restlessness": Restricts Movement Speed to 100% and causes Dark Damage to the target every second, equivalent to 10% of the caster's Magical Attack, duration 3 seconds Cooldown: 9 seconds This effect does not affect bosses |
Evasion +12 pts. Movement Speed +5% On dodging, reduces cooldown of "Phantom Form" and "Haunting Form" skills by 0.3 seconds |
Magical Attack +9% Resistance to Darkness +10% Resistance to Nature +10% |
Magical Staff Damage +5% On casting dark skills, grants Dark Damage and bestows the "Black Sky" state on the target on attacking "Black Sky": Resistance to Darkness -10%, duration 10 seconds Maximum Stack: 10 Cooldown: 5 seconds |
Magical Critical Damage +10% On attacking, 20% chance to automatically cast the "Magical Chain" skill on the target Cooldown: 60 seconds |
Max HP +5% Magical Penetration Resistance +3% Cooldown of "Embrace of Haunting" skill -5 seconds |
On casting skills, 15% chance to grant self the "Malicious Spirit" state "Malicious Spirit": On casting skills, causes additional damage of 7% of your Magical Attack as Dark Damage and grants the "Bad Luck" state to the target on attacking "Bad Luck": Increases the chance of failure when casting all skills by 60%, duration 2 seconds Cooldown: 30 seconds |
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Magical Penetration +7% On attacking, 6% chance to inflict "Stunned" status on the target "Stunned": Reduces Evasion to Zero, for 2 seconds Cooldown: 15 seconds |
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On attacking, 7% chance to inflict "Silence", "Exhaustion", and "Restlessness" on the target "Silence": Disables the casting of magical skills, duration 3 seconds "Exhaustion": Disables the use of physical skills, duration 3 seconds "Restlessness": Restricts Movement Speed to 100% and deals Dark Damage to the target every second, equal to 10% of the caster's Magical Attack, duration 3 seconds Cooldown: 9 seconds This effect does not affect bosses |
Evasion +16 pts. Movement Speed +5% On dodging, reduces the cooldown of "Phantom Form" and "Haunting Form" skills by 0.4 seconds |
Magical Attack +12% Resistance to Darkness +15% Resistance to Nature +15% |
Magical Damage with Staff +10% On casting dark skills grants Dark Damage and grants the "Black Sky" state to the target on attack "Black Sky": Darkness Resistance -10%, duration 10 seconds Maximum Stack: 10 Cooldown: 5 seconds |
Magical Critical Damage +15% On attacking, 20% chance to automatically cast "Magical Chain" on the target Cooldown: 45 seconds |
Max HP +10% Resistance to Magical Penetration +6% Cooldown of "Haunting Embrace" skill -10 seconds |
On casting skills, 15% chance to grant self "Malicious Spirit" state "Malicious Spirit": On casting skills, causes additional damage equal to 7% of your Magical Attack as Dark Damage and grants the "Bad Luck" state to the target on attack "Bad Luck": Increases by 60% the chance of failure when casting all skills, duration 2 seconds Cooldown: 30 seconds |
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Magic Penetration +10% When attacking, 7% chance to apply "Stunned" state to the target "Stunned": Reduces Evasion to Zero, for 2 seconds Cooldown: 15 seconds |
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When attacking, 7% chance to apply "Silence", "Exhaustion", and "Restlessness" to the target "Silence": Disables casting of magical skills, duration 3 seconds "Exhaustion": Disables use of physical skills, duration 3 seconds "Restlessness": Restricts Movement Speed to 100% and inflicts Dark Damage to the target every second, equivalent to 10% of the caster's Magical Attack, duration 3 seconds Cooldown: 9 seconds This effect does not affect bosses |
Evasion +20. Movement Speed +5% When dodging, reduces the cooldown of "Phantom Form", "Haunting Form" by 0.5 seconds |
Magical Attack +15% Resistance to Darkness +20% Resistance to Nature +20% |
Magical Staff Damage +15% When casting dark skills inflicts Dark Damage and grants the target the "Black Sky" state when attacking "Black Sky": Darkness Resistance -10%, duration 10 seconds Maximum Stack: 10 Cooldown: 5 seconds |
Magical Critical Damage +20% When attacking, 30% chance to automatically cast "Magical Chain" on the target Cooldown: 30 seconds |
Max HP +15% Resistance to Magic Penetration +9% Cooldown of "Haunting Embrace" skill -15 seconds |
When casting skills, 15% chance to grant oneself "Malicious Spirit" state "Malicious Spirit": When casting skills, inflicts additional damage of 10% of one's Magical Attack as Dark Damage and grants the target the "Bad Luck" state when attacking "Bad Luck": Increases the chance of failure when casting all skills by 60%, duration 2 seconds Cooldown: 30 seconds |
Talent Combos
Laughing Wraith[77905] Laughing Wraith
Additional Abilities: Accuracy +15% Cast Speed +20% Magic Critical Damage +20% When dealing Critical Damage, reduces the cooldown of "Psychic Circle" skill by 1 second. "Even the Undead General laughs at my magic." |
"Even the Undead General laughs at my magic." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% |
bloodthirsty vampire[77906] bloodthirsty vampire
Additional Skills: Magic Attack +15% Damage Reduction +10% "The moment the blood flows, I feel the greatest joy!" |
"The moment the blood flows, I feel the greatest joy!" |
Magical Critical Rate +5% Magical Critical Damage +5% Damage of "Mental Destruction" skill +5% |
Underworld Guide[77907] Underworld Guide
Additional Skills: Spell Damage +10% Magic Penetration +5% "Accept my curse and you will follow the path of no return from the underworld." |
"Accept my curse and you will follow the path of no return from the underworld." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% Physical Defense +5% Max HP +5% Damage of "Leech" skill +5% |
Envoy from Purgatory[55846] Envoy from Purgatory
Additional Skills: Evasion +30% HP +10% "The power to manipulate souls can become addictive." |
"The power to manipulate souls can become addictive." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Spokesperson of Fear[55847] Spokesperson of Fear
Additional Skills: Accuracy +15% Magic Critical Damage +20% "Fear is the fuel that consumes the hope of enemies!" |
"Fear is the fuel that consumes the hope of enemies!" |
Magical Damage +10% Magical Penetration +3% Magical Critical Rate +5% Magical Critical Damage +5% Damage of "Mental Destruction" skill +5% |
Praiser of Demons[55848] Praiser of Demons
Additional Skills: Magic Damage +15% Magic Penetration +5% "Even peerless demons revere my wisdom." |
"Even peerless demons revere my wisdom." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Physical Defense +5% Max HP +5% Damage of "Leech" skill +5% |
Helmsman of the Underworld[55871] Helmsman of the Underworld
Additional Skills: Magic Penetration +5% Movement Speed +5% When casting spells, adds 600 dark and natural damage "My magic will guide enemies to the underworld." |
"My magic will guide enemies to the underworld." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
astrological prophet[72221] astrological prophet
Additional Skills: Magic Damage +15% Magic Penetration +5% Launch +15% "Through the transformations of the celestial bodies, I unlock the hidden secrets." |
"Through the transformations of the celestial bodies, I unlock the hidden secrets." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
protector of the veils[77899] protector of the veils
Additional Skills: Physical defense +15% Magic defense +5% Evasion +25% Damage Reduction +5% "The magic of spatial barriers flows before me, now I can see it clearly." |
"The magic of spatial barriers flows before me, now I can see it clearly." |
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Ritual Wizard[77900] Ritual Wizard
Additional Skills: Magic Attack +8% Magic Critical Damage +5% Cast Speed +10% "I wield many powers and can control them through rituals." |
"I wield many powers and can control them through rituals." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% |
Abyss Wizard[77901] Abyss Wizard
Additional Skills: 300 additional points of darkness and nature damage will be added during magic attack. "Darkness is my strength, disaster supports me on the attack." |
"Darkness is my strength, disaster supports me on the attack." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. Magical Damage +10% Magical Penetration +3% |
Psychic Wizard[55891] Psychic Wizard
Additional Skills: Accuracy +10% Magic Damage +5% "I have reached a higher level of magical knowledge." |
"I have reached a higher level of magical knowledge." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
Barrier Researcher[55892] Barrier Researcher
Additional Skills: Evasion +10 Damage Reduction +5% "Knowledge of ancient magical barriers is impressive!" |
"Knowledge of ancient magical barriers is impressive!" |
Magical Damage +10% Magical Penetration +3% |
Sigil Researcher[55894] Sigil Researcher
Additional Skills: Magic Attack +8% Launch +8% "The sigils increase damage several times using magic." |
"The sigils increase damage several times using magic." |
Magical Critical Rate +1% On performing a magical critical, grants "Chain Magical Explosion Potential 1". "Chain Magical Explosion Potential 1": Magical Critical Rate with Staff +2%, for 3 seconds. Cooldown: 15 seconds. |
archmage[55896] archmage
Additional Skills: Magic Critical Rate +5% Magic Critical Damage +10% "Understanding the essence of magic makes spellcasting more effective!" |
"Understanding the essence of magic makes spellcasting more effective!" |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 Magical Damage +10% Magical Penetration +3% |
magic calculator[72222] magic calculator
Additional Skills: MP cost reduces -15 points MP +8% "Taking care of the world, reducing the production of empty potions." |
"Taking care of the world, reducing the production of empty potions." |
Magic Damage with staff +6% Magical Critical Damage +10% Hit Rate +12 |
Masteries
Each level increases Magic Attack by 1.5%
"Within these pages are written symbols made with human blood and words engraved on human bones. When you open the cloak made of human skin to study black magic, your soul is doomed to be dragged down to the depths of hell."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases Spell Damage with Staff by 2%
"Have you ever felt the deep pain that brings ultimate happiness? So thank me for the harm I've caused you!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases HP by 1.5%
"If it allows me to live one more day, I don't mind sacrificing as many innocent lives as it takes."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases Magic Critical Rate by 1%
"The cruelest torture is not inflicted on the body, but on the darkest depths of the soul!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases critical rate reduction received by 2%
"Sink into the acidic lake of hell! My nerves were corroded a long time ago! I feel no pain!"
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level increases Physical and Magic Penetration Resistance by 1%
"My form gradually merges with the shadows, becoming intangible to all attacks. Nothing can harm me."
Each level of Specialization requires 2 specialization points
Each level of Super Specialization requires 5 specialization points
Each level of Ultimate Specialization requires 9 specialization points
Each level reduces Damage Taken by Magic Skills by 2%
"When I infuse my skin with resistant energy, it is useless to expect them to cause me any harm. I am an entity superior to you."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Cast by 2%
"When I raise my hand, powerful spell words flow from my mouth. These compressed syllables are the glittering prelude to your accelerated death."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level reduces Physical Critical Damage Taken by 2%
"I like building walls of flesh with body parts to block outside evil. If you can't get past, I'm happy to make you part of my wall materials."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Will by 9 points
"Shadow magic, shunned by all, is the favorite food of necromancers."
Each level of Specialization requires 4 specialization points
Each level of Super Specialization requires 7 specialization points
Each level of Ultimate Specialization requires 11 specialization points
Each level increases Magic Damage with staff by 2%.
"When I ignite the blood-scented ash in my skull, and the haunted black mist spreads before your eyes...you can't find me anymore! You can't save yourself anymore!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Physical Defense by 1% and reduces Malice by 1%
"It's time, soulless skeletons. Sacrifice yourself to become my perfect defense. Listen well, my orders will be absolute!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Magic Critical Damage with Staff by 1%
"Go on, go on! You are only hurting the remaining souls that surround me. Your spells cannot break through their powerful resentment!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Hit by 2%
"Hey, always be alert. When you relax, I'll invade your mind, locking you into my target. You won't be able to escape the torment!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level reduces Physical Damage taken by 1%
"Come, come! Nameless flesh, heed my command. I am the master of the underworld. Heed my order and transform into my absolute defense!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Magic Critical Damage by 3%
"Demons sleeping in the dark depths, come! It's time for these ignorant and foolish people to witness the power that even the gods fear. Do not be shy, these souls are at your disposal!"
Each level of Specialization requires 6 specialization points
Each level of Super Specialization requires 9 specialization points
Each level of Ultimate Specialization requires 13 specialization points
Each level increases Vitality by 9 points
"After mastering the power of darkness, my blood becomes darker and my body grows stronger."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Intelligence by 9 points
"The lich's heart may not be pure, but it is capable of corrupting an enemy's soul just the same."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases magic damage by 2%
"Suffer from the explosive power of black magic, from the rumble of darkness."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level reduces Physical Damage taken by 1% and increases Staff Magic Attack by 1%
"A staff is not only a tool for casting spells, but also the best weapon to defend against reckless and unreasonable attacks."
Each level of Specialization requires 8 specialization points
Each level of Super Specialization requires 11 specialization points
Each level of Ultimate Specialization requires 15 specialization points
Each level increases Intelligence by 0.2% of your MP
"Don't you dare defy the prohibitions, as this will result in your death."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level reduces Physical Damage taken by 2% and Magic Damage taken by 1%
"Magic? In the face of the power of darkness, it dissipates into mere illusions. Don't you dare play with it."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Intelligence by 1%
"The souls between heaven and earth belong to me."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Willpower by 1%
"Dark resolve never backs down."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Magic Defense by 1%
"The pain disappears, the glory returns."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Each level increases Spell Penetration by 1% and Damage Dealt with Staff by 0.5%
"Evil spirits, help me break through the enemy's body."
Each level of Specialization requires 10 specialization points
Each level of Super Specialization requires 13 specialization points
Each level of Ultimate Specialization requires 17 specialization points
Skills
Active and Passive | ||||||||||
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Magic Skill Cost: #24# MP Casting Time: #20# seconds Cooldown Time: #21# seconds Required Level: #15# After casting, deals #25# magic damage to a target enemy and adds 1 Charge. |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# Inflicts the "Magical Shackles" state on the target. "Magical Shackles": Unable to move Duration: 7,5 seconds. This effect does not affect boss monsters. |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# Inflicts the "Blind Blade 1" state on the target. "Blind Blade 1": Basic Attack Damage -30 pts. Duration: 16 seconds |
Magic Skill Cost: #24# MP Instant Cast Cooldown Time: #21# seconds Required Level: #15# After casting, within 6 meters of self, deals #25# points of magic damage to all enemy units. |
Ultimate Magic Skill Cost: #24# MP Instant Cast Required Level: #15# Requires Charge After casting, within 10 meters of the target enemy, deals damage to all enemy units based on accumulated Charge points: 1 Charge: Deals #25# points of Magic Damage 2 Charges: Deals #27# points of Magic Damage 3 Charges: Deals #29# points of Magic Damage 4 Charges: Deals #31# points of Magic Damage 5 Charges: Deals #33# points of Magic Damage and inflicts the "Dizziness" state. "Dizziness": Unable to perform any action The effect of "Dizziness" will be canceled when attacked. This effect does not affect boss monsters. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Reduces magic damage taken by a party member's hit by 100 pts while this skill is active. |
Cost: #24# MP Casting Time: #20# seconds Cooldown Time: #21# seconds Required Level: #15# After casting, within an 8-meter radius from the designated location, inflicts all enemies with the "Blade Prison 8" status. "Blade Prison 8": Unable to move Takes 40 to 60 Magic Damage every 2 seconds Duration: 10 seconds. This effect does not affect boss monsters. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons an Infernal Stalker 3 levels below the caster. Infernal Stalker rose to Required Level65. In addition, you gain "March" status every 3 sec. Increases Speed movement speed by 1% for 4 sec. Accumulates up to 15 levels. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons a Dead Mage 3 levels below the caster. Deceased Mage rose to Required Level65. In addition, you gain "Merciless" status every 3 sec. increases Magic Critical Rate by 1% for 4 sec. Can stack up to 15 times. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Summons a Corpse Golem 3 levels below the caster. corpse golem rose to Required Level65. In addition, you gain the "Iron Bar" stat every 3 sec. Reduce DAN Affected by 1% over 4 sec. Can stack up to 15 times. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of Magic Damage and #37# pts of Dark Damage to an enemy target, with a 15% chance that target suffers Plague 3 for 10 seconds. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of magic damage to an enemy target and absorb max 60% Damage for player use; while this skill is active 114 HP will be continuously absorbed from the target every 2 seconds, 50% of which will be for the player's use. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, all enemy units up to level 42 within the 8 meter radius around you will fall into Fear 3 and monsters will not attack you while this skill is active. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Activate this Magic skill on any Necromancer Pet you have summoned to restore 2703 - 2917 HP. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Able to curse an enemy target in Weak 3 state and deal #25# pts of Magic Damage, once activated. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Able to curse an enemy target in Torpor 3 and deal #25# pts of Magic Damage, once activated. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activating this Magic skill on yourself makes your body become Ghostly, evasion +80%, dash +10% and hatred created during effective time -50%. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Once activated, enemy targets below level 42 will be bound by evil spirits and will actively attack all monsters and bond with one nearby monster at a time for the effective time, unable to use during battles, and has no effect to activate on monsters during battles. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal #25# pts of magic damage to an enemy target, as well as make it suffer Misfortune 3 while this skill is active; there is a 60% chance for the activation to fail. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Summons the Zombie Pet which shows you the Skill of Black Magic, the Order of Pets Dynasty orders the start of the attack on enemy targets. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Activate Magic Skill on any Necromancer Pet you have summoned to restore 480 - 840 HP; ineffective when characters have full HP. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point, will deal #25# pts of magic damage to an enemy target, as well as make it suffer Plague 3 while this skill is active. |
Cost: #24# MP Instant Cast Required Level: #15# This ultimate skill requires charges. Once activated, Pets will go berserk while this skill is active, regular attack damage +20%, attack speed +35%. 1 Charge: Effective duration time 15 seconds. 2 Charges: 20 second effective duration. 3 Charges: 25 second effective duration. 4 Charges: 30 second effective duration. 5 Charges: 40 second effective duration. |
Summoning Skill Cost: #24# MP Casting Time: #20# seconds Required Level: #15# Summons a "Purgatory Demon" at the characters level for 2 seconds. Right-click on the status icon of this skill to open the dismissal menu. |
Cost: #24# MP Instant Cast Required Level: #15# Terminating Magic Ability that requires Charge points to cast. Dealing the following amount of damage within 10 yards of the pet, but at a high loss to the pet's health. 1 Charge: Can deal #25# points magic damage and #37# Dark Damage. 2 Charges: Can deal #27# points magic damage and #37# Dark Damage. 3 Charges: Can deal #29# points magic damage and #37# Dark Damage. 4 Charges: Can deal #31# points magic damage and #37# Dark Damage. 5 Charges: Can deal #33# points magic damage and #37# Dark Damage. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; once activated, there is a 10% chance that the aggressor suffers Plague 3; when leaving the Party or companions moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Party Skills can be activated on yourself and teammates in your location; once activated, Shadow Resistance +4 pts, and when commanding regular attacks can be soaked up to 10% max damage for player use; when leaving the Party or companions moving to another place, the Skill will lose its effect; only one Group Skill can be activated by the same player. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Adds 1 Charge Point; will deal 270 pts of magic damage to an enemy target and deplete 450 HP of the target every 2 seconds for 10 seconds while this skill is active. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Requires Charge to cast this ultimate skill. All allies within 10 yards of the caster receive a Bouncing effect with a 50% chance to bounce 30% damage to enemies. 1 Charge: Duration 12 seconds. 2 Charges: Lasts 16 seconds. 3 Charges: Lasts 24 seconds. 4 Charges: Lasts 36 seconds. 5 Charges: Lasts 48 seconds. |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Grants yourself the "Limit Break" status. "Limit Break": Physical and Magical Attack +20% Attack Speed and Cast Speed +50% Duration: 15 seconds |
Special Ability Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Consumes all your MP and grants yourself the "No Brakes" status. "No Brakes": Movement Speed +100% Duration: 8 seconds |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Once activated, deals massive magic damage to an enemy target and puts them in a Coma for 10 seconds. |
Cost: #24# MP Instant Activation wakes up in: #21# seconds Required Level: #15# Requires 1 Deep Skill Stone. Destroys a summoned undead pet. The caster's Defense is increased by +10%, Evasion by +4% and Max HP by +1000. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Cast to deal #25# magic damage to enemy target within 12m. 20% chance of cast failure and Cast Speed reduces by -40%. Effect lasts 15 seconds |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast to deal #25# pts of Magic Damage and #37# pts of Dark Damage to a single enemy target. Puts target in Weakness 5 state for 10 seconds and defeats target. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# A single target's Physical Defense is increased by 20% with a 40% chance to put enemy into Exhausted 4 for 10 seconds when attacked. |
Cost: #24# MP Cast time: #20# second Cooldown: #21# seconds Required Level: #15# Caster's Magic Attack with 400 Dark Damage Enemy target within 15m loses Magic Defense by 5% and Dark Resistance by 15% for 15 seconds. Stacks up to 4 times. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# Use to summon a Sinister Colossus of the same Required Level as the caster. Furthermore, you gain "Archmage" status every 3 sec. Increases ATK-M and INT by 1%. Lasts 4 seconds and stacks up to 15 times. |
Cost: #24# MP Cast Time: #20# second Cooldown: #21# second Required Level: #15# Cast to summon Frog Spirit Talker for 15 sec. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Deals #25# Magic Damage and #37# Dark Damage within 15 yards. All enemy units in Stealth are revealed and cannot use Stealth or buff Skills while the effect lasts. Lasts 8 seconds. |
Cost: #24# MP Instant Cast Cooldown: #21# seconds Required Level: #15# Skill that increases 1 cooldown point. Cast to deal #25# Magic Damage and #37# Dark Damage within a 16 meter radius to the enemy target. Also causes Exhaustion 7 for 4 seconds. |
Skill Passive Required Level: #15# #88# Increased Item Drop Chance +5% Chance to increase EXP, equipment EXP, and Combat Mount EXP gained for defeating enemies by 10%. |
Cost: #24# MP Casting Time: #20# seconds Cooldown: #21# seconds Required Level: #15# #88# Your attacks have a chance to knock back targets below 40% HP. . |
Cost: #24# MP Instant Cast #21# Seconds of Freezing Required Level: #15# #88# Strike an enemy, dealing #25# magic damage and #37# Dark damage. Replaces the Blight effect on the target with Blight Outbreak. Duration 10 seconds. Plague Outbreak: Dark Resistance -25; cannot cast healing Skills. Loses 200 to 300 HP per tick. Becomes immune to the Plague effect. |
Passive Ability Obtained upon becoming a "Spellcaster" Magic Damage with Staff +10% |
Passive Ability Obtained upon becoming a "Mage" Magic Critical Damage +20% |
Passive Ability Obtained upon becoming a "Necromancer" Casting Speed +10% |
Cost: #24# MP Instant Cast #21# Seconds of Freezing Required Level: #15# #88# Autocast, magic skill. Your attacks have a 10% chance to inflict Paralyze, Burn, Paralyze, or Plague your targets for 5 seconds. Volatile Plague lasts for 20 seconds. |
Passive Skill Required Level: #15# INT +30, VIT +14, Will +14, Magic Attack +3% |
Class Ultimate
Shinigami Class Ultimate | |||
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15% chance to trigger effects when attacking Normal attacks gain 250 additional Dark damage. Duration 8 seconds. Launch +3% The cooldown of this skill is 20 seconds |
Attacks have a 15% chance to reduce current malice and reduce the target's physical hit rate by 3% for 3 seconds. Cooldown: 10 seconds |
15% chance to trigger effects when attacking Skill: Reduces the target's Dark Resistance by 10 points your magic in damage taken by 5% Duration 6 seconds. Cooldown: 15 seconds |
20% chance to remove a debuff when attacking Recovers 1000 HP Cooldown: 10 seconds |
15% chance to trigger effects when attacking Skill: Add 500 additional Dark Damage to normal attacks for 8 seconds Launch +6% The cooldown of this skill is 20 seconds |
20% chance to lower current Malice when attacking Reduces the target's Physical Hit Rate by 6% for 3 seconds Cooldown: 10 seconds |
15% chance to trigger effects when attacking Skill: Reduces the target's Dark Resistance by 25 points your magic in damage taken by 10% Duration 6 seconds. Cooldown: 15 seconds |
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15% chance to trigger effects when attacking Skill: Add 750 additional Dark Damage to normal attacks for 8 seconds Launch +10% The cooldown of this skill is 20 seconds |
25% chance to lower current Malice when attacking Reduces the target's Physical Hit Rate by 10% for 3 seconds Cooldown: 10 seconds |